Tuesday, 26 April 2016

Breakout Birmingham

Breakout Birmingham!

 

In this escape room, you and your friends wake up handcuffed in a strange room and realize you have been kidnapped. Luckily you discover some clues hidden throughout the room by a previous victim. Can your team work together to follow the chain of clues and escape the room before the Kidnapper returns?

BOOK THE KIDNAPPING NOW

 

It’s the eve of a prestigious art gallery opening, and the museum owner has stolen a rare collection of artwork – the centerpieces of the exhibit. Can your team recover the stolen masterpieces, escape the room and make it to the gallery before it opens in one hour?

The Museum Heist may share elements with The Derby Heist, Lexington’s exclusive take on our Museum Heist escape room.

BOOK MUSEUM HEIST NOW

 

An agent of MI6 has gone missing while investigating organized crime at the famous Casino Royale. In this escape game, your team has been sent to find the missing agent and track down the syndicate responsible. Upon entering the Casino you become trapped and have only an hour to escape with your lives. Can you follow the clues left by your agent and escape in time?

BOOK CASINO ROYALE NOW

 

While vacationing on a tropical island, you awake to the sounds of a dormant volcano slowly rumbling to life. As the noise grows louder you realize the whole island has already evacuated and your friends and family are the only ones left. Your last hope is to work together – search the island for the keys to a nearby boat and try to escape before the lava reaches the shore.

BOOK ISLAND ESCAPE NOW

 

While on a flight, your plane is hijacked and you lose consciousness as the cabin depressurizes. Later you wake up and realize you’re trapped, handcuffed to your friends, in the hijackers headquarters. Can you lose your handcuffs, find out the details behind their hijacking and escape before time’s up?

BOOK HOSTAGE NOW

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Escape Zones Auburn

Tuesday, 19 April 2016

Room Escape 45

Are you looking for real life escape games in Baltimore, MD? We are an escape room business in not only Maryland, even in DC and Virginia.

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TheRoom

66 minutes and over 1700 sf of fun. Real life escape game developed by a team of psychologists. Are you ready?

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Monday, 18 April 2016

Lockdown Cleveland

Lockdown Cleveland offers real 4D escape room games. The objective? To escape one of our many uniquely themed rooms in under one hour.

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Sunday, 17 April 2016

When Good Tech Goes Bad

The first few escape rooms I ever went to had absolutely no technology.  There were simply logic puzzles, locks and combinations.  The rooms were actually quite fun.

Then I went to a room called The Curiosity Shop in Riverside, CA.  This escape adventure used some really great technology, essscape-020which added to the overall experience of playing the room, and the great thing about it was that the technology was ‘invisible’.  In other words, it just worked when it needed to, added to the atmosphere and story… and didn’t stand out.

When I saw this technology, I saw something that could really make escape rooms an even more engaging experience.

But sadly, that has not been the case in the rooms I have been to since then.

In 3 different rooms I have been to recently, the technology has actually drawn away from the experience, and seemed like it was there more to show off the creators electronics ability, than to enhance the experience.  In one of the rooms, the technology completely failed, costing us about 10 minutes each time, as the Game Master didn’t realize it was’t working, and we did’t realize that the problem was tech-related (we thought our solution was incorrect).

So how do we correct this issue of tech-centered failures?

I think it comes down to a few things…

  1.  TEST, TEST, TEST!  Make sure that the tech works reliably and makes sense
  2.  Remember that people are there for the adventure, not see your gadgets.
  3.  Make sure that the tech fits the story, and enhances the experience, rather than standing out

Overall, I think technology can be an amazing enhancement to an escape game, but only if it makes, sense, is done well, and it works reliably.

What has your experience been with technology in an escape room?

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